This project is a real-time medieval city environment built in Unreal Engine 5, focused on cinematic composition, lighting, and atmosphere.
My goal was to create a believable, lived-in space that blends large-scale architecture with intimate street-level detail.
The scene was assembled using a combination of custom-modeled assets and curated modular components, with extensive material work and layout refinement to achieve visual cohesion. I handled scene composition, lighting, color grading, and final look development to push realism and mood.
Special attention was given to dynamic lighting, volumetrics, and environmental storytelling to create a sense of depth and scale throughout the city.